
Dice & Lies is a bluffing dice board game for 2–6 players, ages 8+.
Roll the dice, study the results, and calculate what's possible. Every claim is a calculated decision — one that can earn you an advantage or put you at risk.











Keep scrolling to open the box and see everything inside.

















Roll your dice in secret. Make claims about what's under every cup. When someone challenges, all dice are revealed — and someone loses a die.
Every claim lives on the track. Move the black Indicator Die forward block by block — the board keeps everyone honest about what was said.
Indicator Die shows 1–5 only. The block number is the quantity: block 3 with face 4 = “3 fours.”
Indicator Die shows Crown only. Block 3 with Crown = “3 Crowns.” Never mix: no Crown on a number block.
Lost a die? It goes onto the red or blue grid in the middle, so everyone can see who's running low.
Every die shows 1 · 2 · 3 · 4 · 5 · Crown. The Crown is the twist that keeps every claim uncertain.
Start with the Basic game. When everyone knows it, switch to Advanced for sharper raises and riskier reveals.
Move the Indicator Die forward along the track. Skip blocks if you like — never move backward.
Move forward as in Basic — or stay on the same number block and raise the face: 3 twos → 3 threes, 3 fours or 3 fives.








No. Blue and red dice work exactly the same in this dice board game — colour has no effect on gameplay.
That's the Indicator Die. You place it on the board to make your claim: the block gives the quantity, the face shows what you're claiming.
No. Number blocks take faces 1–5 only, and crown blocks take Crown only.
In this strategy board game, you can skip as many blocks as you like when raising, but you can never move backward along the track.
There's no fixed starting block — the starting player can claim on any legal block. After a challenge in this strategy board game, the player who lost a die starts the next round. (Advanced: if several players lost dice on an exact claim, the challenger starts.)
Place it on the centre red/blue grid. Everyone re-rolls and a new round begins. A player with no dice left is out.
Be the last player with at least one die in this family board game for ages 8+.